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Variant Human

Human Subspecies

If your campaign uses the optional feat rules from chapter 5 of the Player's Handbook, your Dungeon Master might allow these variant traits, all of which replace the human's Ability Score Increase trait.

Source: Player's Handbook

What's new

  • Feat

What's replaced

  • Ability Score

What's lost

  • None

    Basic Traits

    NameDescription
    AgeHumans reach adulthood in their late teens and live less than a century.
    AlignmentHumans tend toward no particular alignment. The best and the worst are found among them.
    SizeHumans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.
    SpeedYour base walking speed is 30 ft.
    DarkvisionNone

    Ability scores
    Variant Human

    Two different ability scores of your choice increase by 1.

    Languages
    Human

    You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.

    Species Traits

    Feat
    Variant Human

    You gain one feat of your choice.

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