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Scourge Aasimar

Aasimar (VGM) Subspecies

Scourge aasimar are imbued with a divine energy that blazes intensely within them. It feeds a powerful desire to destroy evil - a desire that is, at its best, unflinching and, at its worst, all-consuming. Many scourge aasimar wear masks to block out the world and focus on containing this power, unmasking themselves only in battle.

Source: Volo's Guide to Monsters

What's new

  • Radiant Consumption

What's replaced

  • Ability Score

What's lost

  • None

    Basic Traits

    NameDescription
    AgeAasimar mature at the same rate as humans, but they can live up to 160 years.
    AlignmentImbued with celestial power, most aasimar are good. Outcast aasimar are most often neutral or even evil.
    SizeAasimar have the same range of height and weight as humans. Your size is Medium.
    SpeedYour base walking speed is 30 ft.
    DarkvisionBlessed with a radiant soul, your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

    Ability scores
    Scourge Aasimar

    On top of your +2 Charisma increase for being an Aasimar (VGM), your Constitution score increases by 1.

    Languages
    Aasimar (VGM)

    You can speak, read, and write Common and Celestial.

    Species Traits

    Radiant Consumption
    Scourge Aasimar

    Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing a searing light to radiate from you, pour out of your eyes and mouth, and threaten to char you. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you shed bright light in a 10-foot radius and dim light for an additional 10 feet, and at the end of each of your turns, you and each creature within 10 feet of you take radiant damage equal to half your level (rounded up). In addition, once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level. Once you use this trait, you can't use it again until you finish a long rest.

    Celestial Resistance
    Aasimar (VGM)

    You have resistance to necrotic and radiant damage.

    Healing Hands
    Aasimar (VGM)

    As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can't use it again until you finish a long rest.

    Light Bearer
    Aasimar (VGM)

    You know the Light cantrip. Charisma is your spellcasting ability for it.

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