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Protector Aasimar

Aasimar (VGM) Subspecies

Protector aasimar are charged by the powers of good to guard the weak, to strike at evil wherever it arises, and to stand vigilant against the darkness. From a young age, a protector aasimar receives advice and directives that urge to stand against evil.

Source: Volo's Guide to Monsters

What's new

  • Radiant Soul

What's replaced

  • Ability Score

What's lost

  • None

    Basic Traits

    NameDescription
    AgeAasimar mature at the same rate as humans, but they can live up to 160 years.
    AlignmentImbued with celestial power, most aasimar are good. Outcast aasimar are most often neutral or even evil.
    SizeAasimar have the same range of height and weight as humans. Your size is Medium.
    SpeedYour base walking speed is 30 ft.
    DarkvisionBlessed with a radiant soul, your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

    Ability scores
    Protector Aasimar

    On top of your +2 Charisma increase for being an Aasimar (VGM), your Wisdom score increases by 1.

    Languages
    Aasimar (VGM)

    You can speak, read, and write Common and Celestial.

    Species Traits

    Radiant Soul
    Protector Aasimar

    Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to glimmer and two luminous, incorporeal wings to sprout from your back. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed of 30 feet, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level. Once you use this trait, you can't use it again until you finish a long rest.

    Celestial Resistance
    Aasimar (VGM)

    You have resistance to necrotic and radiant damage.

    Healing Hands
    Aasimar (VGM)

    As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can't use it again until you finish a long rest.

    Light Bearer
    Aasimar (VGM)

    You know the Light cantrip. Charisma is your spellcasting ability for it.

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