Protector Aasimar
Aasimar (VGM) Subspecies
Protector aasimar are charged by the powers of good to guard the weak, to strike at evil wherever it arises, and to stand vigilant against the darkness. From a young age, a protector aasimar receives advice and directives that urge to stand against evil.
Source: Volo's Guide to Monsters
What's new
- Radiant Soul
What's replaced
- Ability Score
What's lost
- None
Basic Traits
Name | Description |
---|---|
Age | Aasimar mature at the same rate as humans, but they can live up to 160 years. |
Alignment | Imbued with celestial power, most aasimar are good. Outcast aasimar are most often neutral or even evil. |
Size | Aasimar have the same range of height and weight as humans. Your size is Medium. |
Speed | Your base walking speed is 30 ft. |
Darkvision | Blessed with a radiant soul, your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. |
Ability scores Protector Aasimar
On top of your +2 Charisma increase for being an Aasimar (VGM), your Wisdom score increases by 1.Languages Aasimar (VGM)
You can speak, read, and write Common and Celestial.
Species Traits
Radiant Soul Protector Aasimar
Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to glimmer and two luminous, incorporeal wings to sprout from your back. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed of 30 feet, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level. Once you use this trait, you can't use it again until you finish a long rest.
Celestial Resistance Aasimar (VGM)
You have resistance to necrotic and radiant damage.
Healing Hands Aasimar (VGM)
As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can't use it again until you finish a long rest.
Light Bearer Aasimar (VGM)
You know the Light cantrip. Charisma is your spellcasting ability for it.
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