Mark of Warding Dwarf
Dwarf Subspecies
The Mark of Warding is a dragonmark that bestows powers used to protect people, places, and things from all manner of damage or harm, with a focus on guarding locations and items from would-be thieves.
Source: Eberron: Rising from the Last War
What's new
- Warder's Intuition
- Wards and Seals
- Spells of the Mark
What's replaced
- Ability Score
What's lost
- None
Basic Traits
Name | Description |
---|---|
Age | Dwarves mature at the same rate as humans, but they’re considered young until they reach the age of 50. On average, they live about 350 years. |
Alignment | Most dwarves are lawful, believing firmly in the benefits of a well-ordered society. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order. |
Size | Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium. |
Speed | Your base walking speed is 25 ft. |
Darkvision | Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. |
Ability scores Mark of Warding Dwarf
On top of your Constitution increase from being a dwarf, your Intelligence score increases by 1.Languages Dwarf
You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.
Species Traits
Warder's Intuition Mark of Warding Dwarf
Whenever you make an Intelligence (Investigation) check or an Ability Check involving Thieves' Tools, you can roll a d4 and add the number rolled to the total ability check.
Wards and Seals Mark of Warding Dwarf
You can cast the Alarm and Mage Armor spells with this trait. Starting at 3rd level, you can also cast the Arcane Lock spell with it. Once you cast either spell with this trait, you can't cast that spell again until you finish a Long Rest. Intelligence is your Spellcasting Ability for these spells, and you don't require material components when you cast them with this trait.
Spells of the Mark Mark of Warding Dwarf
If you have the Spellcasting or Pact Magic class feature, the spells on the Mark of Warding Spells table are added to the spell list of your Spellcasting class.
Spell Level | Spells |
---|---|
1st | Alarm, Armor of Agathys |
2nd | Arcane Lock, Knock |
3rd | Glyph of Warding, Magic Circle |
4th | Leomund's Secret Chest, Mordenkainen's Faithful Hound |
5th | Antilife Shell |
Dwarven Resilience Dwarf
You have advantage on saving throws against poison, and you have resistance against poison damage.
Dwarven Combat Training Dwarf
You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.
Tool Proficiency Dwarf
You gain proficiency with the artisan's tools of your choice: smith's tools, brewer's supplies, or mason's tools.
Stonecunning Dwarf
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Comments
Loading comments...