Mark of Passage Human
Human Subspecies
The Mark of Passage is a dragonmark that grants those who bear it powers related to travel and movement.
Source: Eberron: Rising from the Last War
What's new
- Magical Passage
- Courier's Speed
- Intuitive Motion
- Spells of the Mark
What's replaced
- Speed
- Ability Score
What's lost
- None
Basic Traits
Name | Description |
---|---|
Age | Humans reach adulthood in their late teens and live less than a century. |
Alignment | Humans tend toward no particular alignment. The best and the worst are found among them. |
Size | Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium. |
Speed | Your base walking speed is 35 ft. |
Darkvision | None |
Ability scores Mark of Passage Human
Your Dexterity score increases by 2, and one other Ability Score of your choice increases by 1.Languages Human
You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.
Species Traits
Magical Passage Mark of Passage Human
You can cast the Misty Step spell with this trait. Once you cast this spell with this trait, you can't cast that spell again until you finish a Long Rest. Dexterity is your Spellcasting Ability for these spells.
Courier's Speed Mark of Passage Human
Your base walking speed increases to 35 feet.
Intuitive Motion Mark of Passage Human
Whenever you make an Dexterity (Acrobatics) or an Ability Check involving operating or maintaining a Land Vehicle, you can roll a d4 and add the number rolled to the total ability check.
Spells of the Mark Mark of Passage Human
If you have the Spellcasting or Pact Magic class feature, the spells on the Mark of Passage Spells table are added to the spell list of your Spellcasting class.
Spell Level | Spells |
---|---|
1st | Expeditious Retreat, Jump |
2nd | Misty Step, Pass Without Tspecies |
3rd | Blink, Phantom Steed |
4th | Dimension Door, Freedom of Movement |
5th | Teleportation Circle |
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