Fallen Aasimar
Aasimar (VGM) Subspecies
An aasimar who was touched by dark powers as a youth or who turns to evil in early adulthood can become one of the fallen - a group of aasimar whose inner light has been replaced by shadow.
Source: Volo's Guide to Monsters
What's new
- Necrotic Shroud
What's replaced
- Ability Score
What's lost
- None
Basic Traits
Name | Description |
---|---|
Age | Aasimar mature at the same rate as humans, but they can live up to 160 years. |
Alignment | Imbued with celestial power, most aasimar are good. Outcast aasimar are most often neutral or even evil. |
Size | Aasimar have the same range of height and weight as humans. Your size is Medium. |
Speed | Your base walking speed is 30 ft. |
Darkvision | Blessed with a radiant soul, your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. |
Ability scores Fallen Aasimar
On top of your +2 Charisma increase for being an Aasimar (VGM), your Strength score increases by 1.Languages Aasimar (VGM)
You can speak, read, and write Common and Celestial.
Species Traits
Necrotic Shroud Fallen Aasimar
Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to turn into pools of darkness and two skeletal, ghostly, flightless wings to sprout from your back. The instant you transform, other creatures within 10 feet of you that can see you must each succeed on a Charisma saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become frightened of you until the end of your next turn. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, once on each of your turns, you can deal extra necrotic damage to one target when you deal damage to it with an attack or a spell. The extra necrotic damage equals your level. Once you use this trait, you can't use it again until you finish a long rest.
Celestial Resistance Aasimar (VGM)
You have resistance to necrotic and radiant damage.
Healing Hands Aasimar (VGM)
As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can't use it again until you finish a long rest.
Light Bearer Aasimar (VGM)
You know the Light cantrip. Charisma is your spellcasting ability for it.
Comments
Loading comments...