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Fallen Aasimar

Aasimar (VGM) Subspecies

An aasimar who was touched by dark powers as a youth or who turns to evil in early adulthood can become one of the fallen - a group of aasimar whose inner light has been replaced by shadow.

Source: Volo's Guide to Monsters

What's new

  • Necrotic Shroud

What's replaced

  • Ability Score

What's lost

  • None

    Basic Traits

    NameDescription
    AgeAasimar mature at the same rate as humans, but they can live up to 160 years.
    AlignmentImbued with celestial power, most aasimar are good. Outcast aasimar are most often neutral or even evil.
    SizeAasimar have the same range of height and weight as humans. Your size is Medium.
    SpeedYour base walking speed is 30 ft.
    DarkvisionBlessed with a radiant soul, your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

    Ability scores
    Fallen Aasimar

    On top of your +2 Charisma increase for being an Aasimar (VGM), your Strength score increases by 1.

    Languages
    Aasimar (VGM)

    You can speak, read, and write Common and Celestial.

    Species Traits

    Necrotic Shroud
    Fallen Aasimar

    Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to turn into pools of darkness and two skeletal, ghostly, flightless wings to sprout from your back. The instant you transform, other creatures within 10 feet of you that can see you must each succeed on a Charisma saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become frightened of you until the end of your next turn. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, once on each of your turns, you can deal extra necrotic damage to one target when you deal damage to it with an attack or a spell. The extra necrotic damage equals your level. Once you use this trait, you can't use it again until you finish a long rest.

    Celestial Resistance
    Aasimar (VGM)

    You have resistance to necrotic and radiant damage.

    Healing Hands
    Aasimar (VGM)

    As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can't use it again until you finish a long rest.

    Light Bearer
    Aasimar (VGM)

    You know the Light cantrip. Charisma is your spellcasting ability for it.

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