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Beasthide Shifter

Shifter (ERLW) Subspecies

Stoic and solid, a beasthide shifter draws strength and stability from the beast within. Beasthide shifters are typically tied to the bear or the boar, but any creature known for its toughness could apply.

Source: Eberron: Rising from the Last War

What's new

  • Shifting Feature
  • Natural Athlete

What's replaced

  • Ability Score

What's lost

  • None

    Basic Traits

    NameDescription
    AgeShifters are quick to mature both physically and emotionally, reaching young adulthood at age 10. They rarely live to be more than 70 years old.
    AlignmentShifters tend toward neutrality, being more focused on survival than concepts of good and evil. A love of personal freedom can drive shifters toward chaotic alignments.
    SizeShifters range from 5 to almost 7 feet tall, depending on their subrace. Your size is Medium.
    SpeedYour base walking speed is 30 ft.
    DarkvisionYou have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

    Ability scores
    Beasthide Shifter

    Your Constitution score increases by 2, and your Strength score increases by 1.

    Languages
    Shifter (ERLW)

    You can read and write Common.

    Species Traits

    Shifting Feature
    Beasthide Shifter

    Whenever you shift, you gain 1d6 additional temporary hit points, and while shifted, you have a +1 bonus to your Armor Class.

    Natural Athlete
    Beasthide Shifter

    You have proficiency in the Athletics skill.

    Keen Senses
    Shifter (ERLW)

    You have proficiency in the Perception skill.

    Shifting
    Shifter (ERLW)

    As a bonus action, you can assume a more bestial appearance. This transformation lasts for 1 minute, until you die, or until you revert to your normal appearance as a bonus action. When you shift, you gain temporary hit points equal to your level + your Constitution modifier (minimum of 1 temporary hit point). You also gain benefits that depend on your shifter subrace. Once you shift, you can’t do so again until you finish a short or long rest.

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