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Sapping Sting

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Necromancy cantrip

Source: Explorer's Guide to Wildemount

Spell Lists: Wizard Spells

Casting Time: 1 action

Range: 30 feet

Components: V, S

Duration: Instantaneous

You sap the vitality of one creature you can see in range. The target must succeed on a Constitution saving throw or take 1d4 necrotic damage and fall prone.

At Higher Levels

This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).

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