Sapping Sting
View all Spells ->Necromancy cantrip
Source: Explorer's Guide to Wildemount
Spell Lists: Wizard Spells
Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: Instantaneous
You sap the vitality of one creature you can see in range. The target must succeed on a Constitution saving throw or take 1d4 necrotic damage and fall prone.
At Higher Levels
This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).
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