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Earth Tremor

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1st-Level Evocation Spell

Source: Xanathar's Guide to Everything/Elemental Evil Player's Companion

Spell Lists: Bard Spells, Druid Spells, Sorcerer Spells, Wizard Spells

Casting Time: 1 action

Range: Self (10-foot radius)

Components: V, S

Duration: Instantaneous

You cause a tremor in the ground in a 10-foot radius. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared.

At Higher Levels

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

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