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Sea Elf (MToF)

Sea elves fell in love with the wild beauty of the ocean in the earliest days of the multiverse. While other elves traveled from realm to realm, the sea elves navigated the deepest currents and explored the waters across a hundred worlds. Today, they live in small, hidden communities in the ocean shallows and on the Elemental Plane of Water.

Source: Mordenkainen's Tome of Foes

Basic Traits

NameDescription
AgeAlthough elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.
AlignmentN/A
SizeElves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.
SpeedYour base walking speed is 30 ft.
DarkvisionAccustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Ability scores

Your Dexterity score increases by 2, and your Constitution score increases by 1.

Languages

You can speak, read, and write Common, Elven, and Aquan.

Weapons
Sea Elf (MToF)

You have proficiency with the spear, trident, light crossbow, and net.

Child of the Sea

You can breathe air and water, and you have a swimming speed of 30 feet.

Friend of the Sea

Using gestures and sounds, you can communicate simple ideas with any beast that has an innate swimming speed.

Sea Elf Training

You have proficiency with the spear, trident, light crossbow, and net.

Keen Senses

You have proficiency in the Perception skill.

Trance

Elves do not sleep. Instead they meditate deeply, remaining semi-conscious, for 4 hours a day. The Common word for this meditation is "trance." While meditating, you dream after a fashion; such dreams are actually mental exercises that have become reflexive after years of practice. After resting in this way, you gain the same benefit a human would from 8 hours of sleep.

Fey Ancestry

You have advantage on saving throws against being charmed, and magic can't put you to sleep.

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