Hobgoblin (MMOM)
Hobgoblins trace their origins to the ancient courts of the Feywild, where they first appeared with their goblin and bugbear kin. Many of them were driven from the Feywild by the conquering god Maglubiyet, who marshaled them as soldiers, but the fey realm left its mark; wherever they are in the multiverse, they continue to channel an aspect of the Feywild’s rule of reciprocity, which creates a mystical bond between the giver and the receiver of a gift.Hobgoblins are generally taller than their goblin cousins but not quite as big as bugbears. They have curved, pointed ears and noses that turn bright red or blue during displays of emotion.
Source: Mordenkainen Presents: Monsters of the Multiverse
Basic Traits
Name | Description |
---|---|
Age | N/A |
Alignment | N/A |
Size | Hobgoblins stand between 5 and 6 feet tall and weigh between 150 and 200 pounds. Your size is Medium. |
Speed | Your base walking speed is 30 ft. |
Darkvision | You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray. |
Ability scores
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20.Languages
You can speak, read, and write Common and one other language.
Fey Gift
You can use this trait to take the Help action as a bonus action, and you can do so a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest. Starting at 3rd level, choose one of the options below each time you take the Help action with this trait:
Option | Effect |
---|---|
Hospitality | You and the creature you help each gain a number of temporary hit points equal to 1d6 plus your proficiency bonus. |
Passage | You and the creature you help each increase your walking speeds by 10 feet until the start of your next turn. |
Spite | Until the start of your next turn, the first time the creature you help hits a target with an attack roll, that target has disadvantage on the next attack roll it makes within the next minute. |
Fey Ancestry
You have advantage on saving throws you make to avoid or end the charmed condition on yourself.
Fortune from the Many
If you miss with an attack roll or fail an ability check or a saving throw, you can draw on your bonds of reciprocity to gain a bonus to the roll equal to the number of allies you can see within 30 feet of you (maximum bonus of +3). You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
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