Harengon (MMOM)
Harengons originated in the Feywild, where they spoke Sylvan and embodied the spirit of freedom and travel. In time, these rabbitfolk hopped into other worlds, bringing the fey realm’s exuberance with them and learning new languages as they went.
Harengons are bipedal, with the characteristic long feet of the rabbits they resemble and fur in a variety of colors. They share the keen senses and powerful legs of leporine creatures and are full of energy, like a wound-up spring. Harengons are blessed with a little fey luck, and they often find themselves a few fortunate feet away from dangers during adventures.
Source: Mordenkainen Presents: Monsters of the Multiverse
Basic Traits
Name | Description |
---|---|
Age | N/A |
Alignment | N/A |
Size | You are Medium or Small. |
Speed | Your base walking speed is 30 ft. |
Darkvision | None |
Ability scores
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20.Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
Lucky Footwork
When you fail a Dexterity saving throw, you can use your reaction to roll a d4 and add it to the save, potentially turning the failure into a success. You can't use this reaction if you're prone or your speed is 0.
Rabbit Hop
As a bonus action, you can jump a number of feet equal to five times your proficiency bonus, without provoking opportunity attacks. You can use this trait only if your speed is greater than 0. You can use it a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Hare Trigger
You can add your proficiency bonus to your initiative rolls.
Leoprine Senses
You have proficiency in the Perception skill.
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