Worg
A worg is an evil predator that delights in hunting and devouring creatures weaker than itself. Cunning and malevolent, worgs roam across the remote wilderness or are raised by goblins and hobgoblins. Those creatures use worgs as mounts, but a worg will turn on its rider if it feels mistreated or malnourished. Worgs speak in their own language and Goblin, and a few learn to speak Common as well.
Source: Systems Reference Document
Attributes
STR
DEX
CON
INT
WIS
CHA
Stat | Value |
---|---|
Creature Type | Large Monstrosity |
Alignment | NEUTRAL_EVIL |
Armor Class | 11 () |
Hit Points | 26 (4d10 + 4) |
Combat Rating | 1 CR |
Speed | 50 ft |
Senses | Passive Perception 14 |
Languages | Goblin, Worg |
Skills
Expertise: Perception
Perception
+4
Abilities
Keen Hearing and Smell
The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Actions
Bite : action
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Rolls:
Attack: 1d20 + 5
Damage: 2d6 + 3
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