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Worg

A worg is an evil predator that delights in hunting and devouring creatures weaker than itself. Cunning and malevolent, worgs roam across the remote wilderness or are raised by goblins and hobgoblins. Those creatures use worgs as mounts, but a worg will turn on its rider if it feels mistreated or malnourished. Worgs speak in their own language and Goblin, and a few learn to speak Common as well.

Source: Systems Reference Document

Attributes

STR

16 (+3)

DEX

13 (+1)

CON

13 (+1)

INT

7 (-2)

WIS

11 (+0)

CHA

8 (-1)
StatValue
Creature TypeLarge Monstrosity
AlignmentNEUTRAL_EVIL
Armor Class11 ()
Hit Points26 (4d10 + 4)
Combat Rating1 CR
Speed50 ft
SensesPassive Perception 14
LanguagesGoblin, Worg

Skills

Expertise: Perception

  • Perception

    +4

Abilities

Keen Hearing and Smell

The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

  • Bite : action

    Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

    Rolls:

    Attack: 1d20 + 5

    Damage: 2d6 + 3

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