Winter Wolf
The arctic-‐‑dwelling winter wolf is as large as a dire wolf but has snow-‐‑white fur and pale blue eyes. Frost giants use these evil creatures as guards and hunting companions, putting the wolves’ deadly breath weapon to use against their foes. Winter wolves communicate with one another using growls and barks, but they speak Common and Giant well enough to follow simple conversations.
Source: Systems Reference Document
Attributes
STR
DEX
CON
INT
WIS
CHA
Stat | Value |
---|---|
Creature Type | Large Monstrosity |
Alignment | NEUTRAL_EVIL |
Armor Class | 11 () |
Hit Points | 75 (10d10 + 20) |
Combat Rating | 3 CR |
Speed | 50 ft |
Senses | Passive Perception 15 |
Languages | None |
Damage Immunities | cold |
Skills
Proficiencies: Stealth
Expertise: Perception
Perception
+5
Stealth
+3
Abilities
Keen Hearing and Smell
The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics
The wolf has advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Snow Camouflage
The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.
Actions
Bite : action
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Rolls:
Attack: 1d20 + 6
Damage: 2d6 + 4
Cold Breath (Recharge 5-6) : action
The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.
Rolls:
Damage: 4d8
Recharge: 1d6
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