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Vrock

Vrocks are large, demonic, vulture-like creatures.

Source: Systems Reference Document

Attributes

STR

17 (+3)

DEX

15 (+2)

CON

18 (+4)

INT

8 (-1)

WIS

13 (+1)

CHA

8 (-1)
StatValue
Creature TypeLarge Fiend
AlignmentCHAOTIC_EVIL
Armor Class15 (natural armor)
Hit Points104 (11d10 + 44)
Combat Rating6 CR
Speed40 ft (60 ft)
SensesPassive Perception 11 , Darkvision 120 ft
LanguagesAbyssal, telepathy 120 ft.
Damage Resistancescold, fire, lightning, non magical bludgeoning, non magical piercing, non magical slashing
Damage Immunitiespoison
Condition Immunitiespoisoned

Skills

    Abilities

    Magic Resistance

    The vrock has advantage on saving throws against spells and other magical effects.

    Actions

    • Multiattack : action

      The vrock makes two attacks: one with its beak and one with its talons.

    • Beak : action

      Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

      Rolls:

      Attack: 1d20 + 6

      Damage: 2d6 + 3

    • Talons : action

      Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage

      Rolls:

      Attack: 1d20 + 6

      Damage: 2d10 + 3

    • Spores (Recharge 6) : action

      A 15-­‐foot-­‐radius cloud of toxic spores extends out from the vrock. The spores spread around corners. Each creature in that area must succeed on a DC 14 Constitution saving throw or become poisoned. While poisoned in this way, a target takes 5 (1d10) poison damage at the start of each of its turns. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Emptying a vial of holy water on the target also ends the effect on it.

      Rolls:

      Damage: 1d10

    • Stunning Screech (1/Day) : action

      The vrock emits a horrific screech. Each creature within 20 feet of it that can hear it and that isn’t a demon must succeed on a DC 14 Constitution saving throw or be stunned until the end of the vrock’s next turn.

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