Thug
Thugs are ruthless enforcers skilled at intimidation and violence. They work for money and have few scruples.
Source: Systems Reference Document
Attributes
STR
15 (+2)
DEX
11 (+0)
CON
14 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
11 (+0)
Stat | Value |
---|---|
Creature Type | Medium Humanoid |
Alignment | Any non-good alignment |
Armor Class | 11 (Leather Armor) |
Hit Points | 32 (5d8 + 10) |
Combat Rating | 0.5 CR |
Speed | 30 ft |
Senses | Passive Perception 10 |
Languages | None |
Skills
Proficiencies: Intimidation
Intimidation
+2
Abilities
Pack Tactics
The thug has advantage on an attack roll against a creature if at least one of the thug’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Actions
Multiattack : action
The thug makes two melee attacks.
Items
Armor:
Leather Armor - AC 11
Mace
Melee weapon Attack
+4 to hit, reach 5 ft., one target. Hit: 1d6 + 2 Bludgeoning damage
Rolls:
Attack: 1d20 + 4
Damage: 1d6 + 2
Crossbow (Heavy)
Ranged weapon Attack
+2 to hit, range (undefined/undefined) ft., one target. Hit: 1d10 + 0 Piercing damage.
Rolls:
Attack: 1d20 + 2
Damage: 1d10 + 0
Comments
Loading comments...