Priest
Priests bring the teachings of their gods to the common folk. They are the spiritual leaders of temples and shrines and often hold positions of influence in their communities. Evil priests might work openly under a tyrant, or they might be the leaders of religious sects hidden in the shadows of good society, overseeing depraved rites. A priest typically has one or more acolytes to help with religious ceremonies and other sacred duties
Source: Systems Reference Document
Attributes
STR
DEX
CON
INT
WIS
CHA
Stat | Value |
---|---|
Creature Type | Medium Humanoid |
Alignment | Any alignment |
Armor Class | 16 (Chain Mail) |
Hit Points | 27 (5d8 + 5) |
Combat Rating | 2 CR |
Speed | 25 ft |
Senses | Passive Perception 13 |
Languages | Any two languages |
Skills
Proficiencies: Persuasion
Expertise: Medicine, Religion
Medicine
+7
Persuasion
+3
Religion
+5
Abilities
Actions
Divine Eminence : bonus action
As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.
Rolls:
Damage: 3d6
Items
Armor:
Chain Mail - AC 16
Mace
Melee weapon Attack
+2 to hit, reach 5 ft., one target. Hit: 1d6 + 0 Bludgeoning damage
Rolls:
Attack: 1d20 + 2
Damage: 1d6 + 0
Spells
Spellcasting
Spellcasting Ability: Wisdom
Spell Save DC: 13
Spell Attack Bonus: 5
Free Spells and Cantrips
Light
Mind Sliver
Sacred Flame
Thaumaturgy
1st Level (4 Slots)
Sanctuary
Cure Wounds
Guiding Bolt
2nd Level (3 Slots)
Lesser Restoration
Spiritual Weapon
3rd Level (2 Slots)
Spirit Guardians
4th Level ( Slots)
5th Level ( Slots)
6th Level ( Slots)
7th Level ( Slots)
8th Level ( Slots)
9th Level ( Slots)
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