Planetar
Planetars are angelic celestial beings of great power.
Source: Systems Reference Document
Attributes
STR
DEX
CON
INT
WIS
CHA
Stat | Value |
---|---|
Creature Type | Large Celestial |
Alignment | LAWFUL_GOOD |
Armor Class | 19 (natural armor) |
Hit Points | 200 (16d10 + 112) |
Combat Rating | 16 CR |
Speed | 40 ft (120 ft) |
Senses | Passive Perception 21 , Truesight 120 ft |
Languages | All, telepathy 120 ft. |
Damage Resistances | radiant, non magical bludgeoning, non magical piercing, non magical slashing |
Condition Immunities | charmed, exhaustion, frightened |
Skills
Proficiencies: Perception
Perception
+11
Abilities
Angelic Weapons
The planetar’s weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 radiant damage.
Angelic Weapon Damage: 5d8
Divine Awareness
The planetar knows if it hears a lie.
Magic Resistance
The planetar has advantage on saving throws against spells and other magical effects.
Actions
Multiattack : action
The planetar makes two melee attacks.
Healing Touch (4/Day) : action
The planetar touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.
Rolls:
Healing: 6d8 + 3
Items
Greatsword
Melee weapon Attack
+12 to hit, reach 5 ft., one target. Hit: 4d6 + 7 Slashing damage
Rolls:
Attack: 1d20 + 12
Damage: 4d6 + 7
Spells
Spellcasting
Spellcasting Ability: Charisma
Spell Save DC: 20
Spell Attack Bonus: 12
Free Spells and Cantrips
Invisibility (at will)
Detect Evil and Good (at will)
5th Level
Dispel Evil and Good (3/Day)
Flame Strike (3/Day)
Raise Dead (3/Day)
Commune (1/Day)
Insect Plague (1/Day)
6th Level
Blade Barrier (3/Day)
8th Level
Control Weather (1/Day)
Comments
Loading comments...