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Planetar

Planetars are angelic celestial beings of great power.

Source: Systems Reference Document

Attributes

STR

24 (+7)

DEX

20 (+5)

CON

24 (+7)

INT

19 (+4)

WIS

22 (+6)

CHA

25 (+7)
StatValue
Creature TypeLarge Celestial
AlignmentLAWFUL_GOOD
Armor Class19 (natural armor)
Hit Points200 (16d10 + 112)
Combat Rating16 CR
Speed40 ft (120 ft)
SensesPassive Perception 21 , Truesight 120 ft
LanguagesAll, telepathy 120 ft.
Damage Resistancesradiant, non magical bludgeoning, non magical piercing, non magical slashing
Condition Immunitiescharmed, exhaustion, frightened

Skills

Proficiencies: Perception

  • Perception

    +11

Abilities

Angelic Weapons

The planetar’s weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 radiant damage.

Angelic Weapon Damage: 5d8

Divine Awareness

The planetar knows if it hears a lie.

Magic Resistance

The planetar has advantage on saving throws against spells and other magical effects.

Actions

  • Multiattack : action

    The planetar makes two melee attacks.

  • Healing Touch (4/Day) : action

    The planetar touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.

    Rolls:

    Healing: 6d8 + 3

Items

  • Greatsword

    Melee weapon Attack

    +12 to hit, reach 5 ft., one target. Hit: 4d6 + 7 Slashing damage

    Rolls:

    Attack: 1d20 + 12

    Damage: 4d6 + 7

Spells

Spellcasting

  • Spellcasting Ability: Charisma

  • Spell Save DC: 20

  • Spell Attack Bonus: 12

Free Spells and Cantrips

  • Invisibility (at will)

  • Detect Evil and Good (at will)

5th Level

  • Dispel Evil and Good (3/Day)

  • Flame Strike (3/Day)

  • Raise Dead (3/Day)

  • Commune (1/Day)

  • Insect Plague (1/Day)

6th Level

  • Blade Barrier (3/Day)

8th Level

  • Control Weather (1/Day)

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