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Phase Spider

A phase spider possesses the magical ability to phase in and out of the Ethereal Plane. It seems to appear out of nowhere and quickly vanishes after attacking. Its movement on the Ethereal Plane before coming back to the Material Plane makes it seem like it can teleport.

Source: Systems Reference Document

Attributes

STR

15 (+2)

DEX

15 (+2)

CON

12 (+1)

INT

6 (-2)

WIS

10 (+0)

CHA

6 (-2)
StatValue
Creature TypeLarge Monstrosity
AlignmentUnaligned
Armor Class13 (Natural Armor)
Hit Points32 (5d10 + 5)
Combat Rating3 CR
Speed30 ft (30 ft)
SensesPassive Perception 10 , Darkvision 60 ft
LanguagesNone

Skills

Expertise: Stealth

  • Stealth

    +6

Abilities

Spider Climb

The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Walker

The spider ignores movement restrictions caused by webbing.

Actions

  • Bite : action

    Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

    Rolls:

    Attack: 1d20 + 4

    Damage: 1d10 + 2

    Poison Damage: 4d8

  • Ethereal Jaunt : bonus action

    As a bonus action, the spider can magically shift from the Material Plane to the Ethereal Plane, or vice versa

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