Phase Spider
A phase spider possesses the magical ability to phase in and out of the Ethereal Plane. It seems to appear out of nowhere and quickly vanishes after attacking. Its movement on the Ethereal Plane before coming back to the Material Plane makes it seem like it can teleport.
Source: Systems Reference Document
Attributes
STR
DEX
CON
INT
WIS
CHA
Stat | Value |
---|---|
Creature Type | Large Monstrosity |
Alignment | Unaligned |
Armor Class | 13 (Natural Armor) |
Hit Points | 32 (5d10 + 5) |
Combat Rating | 3 CR |
Speed | 30 ft (30 ft) |
Senses | Passive Perception 10 , Darkvision 60 ft |
Languages | None |
Skills
Expertise: Stealth
Stealth
+6
Abilities
Spider Climb
The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Walker
The spider ignores movement restrictions caused by webbing.
Actions
Bite : action
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Rolls:
Attack: 1d20 + 4
Damage: 1d10 + 2
Poison Damage: 4d8
Ethereal Jaunt : bonus action
As a bonus action, the spider can magically shift from the Material Plane to the Ethereal Plane, or vice versa
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