Panther
Panthers are powerful, graceful, and cunning felines.
Source: Systems Reference Document
Attributes
STR
DEX
CON
INT
WIS
CHA
Stat | Value |
---|---|
Creature Type | Medium Beast |
Alignment | Unaligned |
Armor Class | 12 () |
Hit Points | 13 (3d8 + 0) |
Combat Rating | 0.25 CR |
Speed | 50 ft (40 ft) |
Senses | Passive Perception 14 |
Languages | None |
Skills
Proficiencies: Perception
Expertise: Stealth
Perception
+4
Stealth
+6
Abilities
Pounce
If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.
Keen Smell
The panther has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Bite : action
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Rolls:
Attack: 1d20 + 4
Damage: 1d6 + 2
Claw : action
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Rolls:
Attack: 1d20 + 4
Damage: 1d4 + 2
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