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Panther

Panthers are powerful, graceful, and cunning felines.

Source: Systems Reference Document

Attributes

STR

14 (+2)

DEX

15 (+2)

CON

10 (+0)

INT

3 (-4)

WIS

14 (+2)

CHA

7 (-2)
StatValue
Creature TypeMedium Beast
AlignmentUnaligned
Armor Class12 ()
Hit Points13 (3d8 + 0)
Combat Rating0.25 CR
Speed50 ft (40 ft)
SensesPassive Perception 14
LanguagesNone

Skills

Proficiencies: Perception

Expertise: Stealth

  • Perception

    +4

  • Stealth

    +6

Abilities

Pounce

If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.

Keen Smell

The panther has advantage on Wisdom (Perception) checks that rely on smell.

Actions

  • Bite : action

    Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

    Rolls:

    Attack: 1d20 + 4

    Damage: 1d6 + 2

  • Claw : action

    Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

    Rolls:

    Attack: 1d20 + 4

    Damage: 1d4 + 2

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