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Octopus

Octopuses are intelligent, eight-armed mollusks.

Source: Systems Reference Document

Attributes

STR

4 (-3)

DEX

15 (+2)

CON

11 (+0)

INT

3 (-4)

WIS

10 (+0)

CHA

4 (-3)
StatValue
Creature TypeSmall Beast
AlignmentUnaligned
Armor Class12 ()
Hit Points3 (1d6 + 0)
Combat Rating0 CR
Speed5 ft (30 ft)
SensesPassive Perception 12 , Darkvision 30 ft
LanguagesNone

Skills

Proficiencies: Stealth, Perception

  • Perception

    +2

  • Stealth

    +4

Abilities

Hold Breath

The octopus can hold its breath for 30 minutes.

Underwater Camouflage

The octopus has advantage on Dexterity (Stealth) checks made while underwater.

Water Breathing

The octopus can breathe only underwater.

Actions

  • Tentacles : action

    Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can’t use its tentacles on another target.

    Rolls:

    Attack: 1d20 + 4

    Damage: 1

  • Ink Cloud (Recharges after a Short or Long Rest) : action

    A 5-­‐foot-­‐radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.

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