Octopus
Octopuses are intelligent, eight-armed mollusks.
Source: Systems Reference Document
Attributes
STR
DEX
CON
INT
WIS
CHA
Stat | Value |
---|---|
Creature Type | Small Beast |
Alignment | Unaligned |
Armor Class | 12 () |
Hit Points | 3 (1d6 + 0) |
Combat Rating | 0 CR |
Speed | 5 ft (30 ft) |
Senses | Passive Perception 12 , Darkvision 30 ft |
Languages | None |
Skills
Proficiencies: Stealth, Perception
Perception
+2
Stealth
+4
Abilities
Hold Breath
The octopus can hold its breath for 30 minutes.
Underwater Camouflage
The octopus has advantage on Dexterity (Stealth) checks made while underwater.
Water Breathing
The octopus can breathe only underwater.
Actions
Tentacles : action
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can’t use its tentacles on another target.
Rolls:
Attack: 1d20 + 4
Damage: 1
Ink Cloud (Recharges after a Short or Long Rest) : action
A 5-‐foot-‐radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.
Comments
Loading comments...