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Noble

Nobles wield great authority and influence as members of the upper class, possessing wealth and connections that can make them as powerful as monarchs and generals. A noble often travels in the company of guards, as well as servants who are commoners.
The noble’s statistics can also be used to represent courtiers who aren’t of noble birth.

Source: Systems Reference Document

Attributes

STR

11 (+0)

DEX

12 (+1)

CON

11 (+0)

INT

12 (+1)

WIS

14 (+2)

CHA

16 (+3)
StatValue
Creature TypeMedium Humanoid
AlignmentAny alignment
Armor Class15 (Breastplate)
Hit Points9 (2d8 + 0)
Combat Rating0.125 CR
Speed30 ft
SensesPassive Perception 12
LanguagesAny two languages

Skills

Proficiencies: Deception, Persuasion, Insight

  • Deception

    +5

  • Insight

    +4

  • Persuasion

    +5

Abilities

Actions

  • Parry : reaction

    The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.

Items

Armor:

Breastplate - AC 14

  • Rapier

    Melee weapon Attack

    +3 to hit, reach 5 ft., one target. Hit: 1d8 + 1 Piercing damage

    Rolls:

    Attack: 1d20 + 3

    Damage: 1d8 + 1

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