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Nalfeshnee

Nalfeshnees are large demons that appear like a standing mix of an ape and a boar.

Source: Systems Reference Document

Attributes

STR

21 (+5)

DEX

10 (+0)

CON

22 (+6)

INT

19 (+4)

WIS

12 (+1)

CHA

15 (+2)
StatValue
Creature TypeLarge Fiend
AlignmentCHAOTIC_EVIL
Armor Class10 (natural armor)
Hit Points184 (16d10 + 96)
Combat Rating13 CR
Speed20 ft (30 ft)
SensesPassive Perception 11 , Truesight 120 ft
LanguagesAbyssal, telepathy 120 ft.
Damage Resistancescold, fire, lightning, non magical bludgeoning, non magical piercing, non magical slashing
Damage Immunitiespoison
Condition Immunitiespoisoned

Skills

    Abilities

    Magic Resistance

    The nalfeshnee has advantage on saving throws against spells and other magical effects.

    Actions

    • Multiattack : action

      The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws.

    • Bite : action

      Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 32 (5d10 + 5) piercing damage.

      Rolls:

      Attack: 1d20 + 10

      Damage: 5d10 + 5

    • Claw : action

      Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) slashing damage.

      Rolls:

      Attack: 1d20 + 10

      Damage: 3d6 + 5

    • Horror Nimbus (Recharge 5-6 : action

      The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the

      Rolls:

      Recarge: 1d6

    • Teleport : action

      The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

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