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Marilith

Mariliths are serpentine, muilti-armed demons.

Source: Systems Reference Document

Attributes

STR

18 (+4)

DEX

20 (+5)

CON

20 (+5)

INT

18 (+4)

WIS

16 (+3)

CHA

20 (+5)
StatValue
Creature TypeLarge Fiend
AlignmentCHAOTIC_EVIL
Armor Class15 (natural armor)
Hit Points189 (18d10 + 90)
Combat Rating16 CR
Speed40 ft
SensesPassive Perception 13 , Truesight 120 ft
LanguagesAbyssal, telepathy 120 ft.
Damage Resistancescold, fire, lightning, non magical bludgeoning, non magical piercing, non magical slashing
Damage Immunitiespoison
Condition Immunitiespoisoned

Skills

    Abilities

    Magic Resistance

    The marilith has advantage on saving throws against spells and other magical effects.

    Magic Weapons

    The marilith’s weapon attacks are magical.

    Reactive

    The marilith can take one reaction on every turn in combat.

    Actions

    • Multiattack : action

      The marilith can make seven attacks: six with its longswords and one with its tail.

    • Tail : action

      Melee Weapon Attack: +9 to hit, reach 10 ft., one creature. Hit: 15 (2d10 + 4) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 19). Until this grapple ends, the target is restrained, the marilith can automatically hit the target with its tail, and the marilith can’t make tail attacks against other targets.

      Rolls:

      Attack: 1d20 + 9

      Damage: 2d10 + 4

    • Teleport : action

      The marilith magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

    • Parry : reaction

      The marilith adds 5 to its AC against one melee attack that would hit it. To do so, the marilith must see the attacker and be wielding a melee weapon.

    Items

    • Longsword

      Melee weapon Attack

      +9 to hit, reach 5 ft., one target. Hit: 2d8 + 4 Slashing damage

      Rolls:

      Attack: 1d20 + 9

      Damage: 2d8 + 4

      Melee weapon Attack (Two-handed)

      +9 to hit, reach 5 ft., one target. Hit: 1d10 + 4 Slashing damage if used with two hands.

      Rolls:

      Attack: 1d20 + 9

      Damage: 1d10 + 4

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