Marilith
Mariliths are serpentine, muilti-armed demons.
Source: Systems Reference Document
Attributes
STR
DEX
CON
INT
WIS
CHA
Stat | Value |
---|---|
Creature Type | Large Fiend |
Alignment | CHAOTIC_EVIL |
Armor Class | 15 (natural armor) |
Hit Points | 189 (18d10 + 90) |
Combat Rating | 16 CR |
Speed | 40 ft |
Senses | Passive Perception 13 , Truesight 120 ft |
Languages | Abyssal, telepathy 120 ft. |
Damage Resistances | cold, fire, lightning, non magical bludgeoning, non magical piercing, non magical slashing |
Damage Immunities | poison |
Condition Immunities | poisoned |
Skills
Abilities
Magic Resistance
The marilith has advantage on saving throws against spells and other magical effects.
Magic Weapons
The marilith’s weapon attacks are magical.
Reactive
The marilith can take one reaction on every turn in combat.
Actions
Multiattack : action
The marilith can make seven attacks: six with its longswords and one with its tail.
Tail : action
Melee Weapon Attack: +9 to hit, reach 10 ft., one creature. Hit: 15 (2d10 + 4) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 19). Until this grapple ends, the target is restrained, the marilith can automatically hit the target with its tail, and the marilith can’t make tail attacks against other targets.
Rolls:
Attack: 1d20 + 9
Damage: 2d10 + 4
Teleport : action
The marilith magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
Parry : reaction
The marilith adds 5 to its AC against one melee attack that would hit it. To do so, the marilith must see the attacker and be wielding a melee weapon.
Items
Longsword
Melee weapon Attack
+9 to hit, reach 5 ft., one target. Hit: 2d8 + 4 Slashing damage
Rolls:
Attack: 1d20 + 9
Damage: 2d8 + 4
Melee weapon Attack (Two-handed)
+9 to hit, reach 5 ft., one target. Hit: 1d10 + 4 Slashing damage if used with two hands.
Rolls:
Attack: 1d20 + 9
Damage: 1d10 + 4
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