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Mammoth

A mammoth is an elephantine creature with thick fur and long tusks. Stockier and fiercer than normal elephants, mammoths inhabit a wide range of climes, from subarctic to subtropical.

Source: Systems Reference Document

Attributes

STR

24 (+7)

DEX

9 (-1)

CON

21 (+5)

INT

3 (-4)

WIS

11 (+0)

CHA

6 (-2)
StatValue
Creature TypeHuge Beast
AlignmentUnaligned
Armor Class13 (Natural Armor)
Hit Points126 (11d12 + 55)
Combat Rating6 CR
Speed40 ft
SensesPassive Perception 10
LanguagesNone

Skills

    Abilities

    Trampling Charge

    If the mammoth moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action

    Actions

    • Gore : action

      Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) piercing damage.

      Rolls:

      Attack: 1d20 + 10

      Damage: 4d8 + 7

    • Stomp : action

      Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. Hit: 29 (4d10 + 7) bludgeoning damage.

      Rolls:

      Attack: 1d20 + 10

      Damage: 4d8 + 8

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