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Mage

Mages spend their lives in the study and practice of magic. Good-­‐‑aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.

Source: Systems Reference Document

Attributes

STR

9 (-1)

DEX

14 (+2)

CON

11 (+0)

INT

17 (+3)

WIS

12 (+1)

CHA

11 (+0)
StatValue
Creature TypeMedium Humanoid
AlignmentAny alignment
Armor Class12 (15 with mage armor)
Hit Points40 (9d8 + 0)
Combat Rating6 CR
Speed30 ft
SensesPassive Perception 11
LanguagesAny four languages

Skills

Proficiencies: Arcana, History

  • Arcana

    +6

  • History

    +6

Abilities

Items

  • Dagger

    Melee weapon Attack

    +5 to hit, reach 5 ft., one target. Hit: 1d4 + 2 Piercing damage

    Rolls:

    Attack: 1d20 + 5

    Damage: 1d4 + 2

    Ranged weapon Attack

    +5 to hit, range (undefined/undefined) ft., one target. Hit: 1d4 + 2 Piercing damage.

    Rolls:

    Attack: 1d20 + 5

    Damage: 1d4 + 2

Spells

Spellcasting

  • Spellcasting Ability: Intelligence

  • Spell Save DC: 14

  • Spell Attack Bonus: 6

Free Spells and Cantrips

  • Fire Bolt

  • Light

  • Mage Hand

  • Prestidigitation

1st Level

  • Mage Armor

  • Magic Missile

  • Shield

  • Detect Magic

2nd Level

  • Misty Step

  • Suggestion

3rd Level

  • Counterspell

  • Fireball

  • Fly

4th Level

  • Greater Invisibility

  • Ice Storm

5th Level

  • Cone of Cold

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