Horned Devil
Lazy and cruel, horned devils serve as flying infantry.
Source: Systems Reference Document
Attributes
STR
DEX
CON
INT
WIS
CHA
Stat | Value |
---|---|
Creature Type | Large Fiend |
Alignment | LAWFUL_EVIL |
Armor Class | 13 () |
Hit Points | 178 (17d10 + 85) |
Combat Rating | 11 CR |
Speed | 20 ft (60 ft) |
Senses | Passive Perception 13 , Darkvision 120 ft |
Languages | Infernal, telepathy 120 ft. |
Damage Resistances | cold, non silvered bludgeoning, non silvered piercing, non silvered slashing |
Damage Immunities | fire, poison |
Condition Immunities | poisoned |
Skills
Abilities
Devil’s Sight
Magical darkness doesn’t impede the horned devil’s darkvision.
Magic Resistance
The horned devil has advantage on saving throws against spells and other magical effects.
Actions
Multiattack : action
The devil makes three attacks: one with its bite and two with its fork. It can use its Hurl Flame in place of any melee attacks.
Fork : action
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) piercing damage.
Rolls:
Attack: 1d20 + 10
Damage: 2d8 + 6
Tail : action
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 10 (1d8 + 6) piercing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 17 Constitution saving throw or lose 10 (3d6) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 10 (3d6). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Rolls:
Attack: 1d20 + 10
Damage: 1d8 + 6
Hurl Flame : action
Ranged Spell Attack: +7 to hit, range 150 ft., one target. Hit: 14 (4d6) fire damage. If the target is a flammable object that isn’t being worn or carried, it also catches fire.
Rolls:
Attack: 1d20 + 7
Damage: 4d6
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