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Horned Devil

Lazy and cruel, horned devils serve as flying infantry.

Source: Systems Reference Document

Attributes

STR

22 (+6)

DEX

17 (+3)

CON

21 (+5)

INT

12 (+1)

WIS

16 (+3)

CHA

17 (+3)
StatValue
Creature TypeLarge Fiend
AlignmentLAWFUL_EVIL
Armor Class13 ()
Hit Points178 (17d10 + 85)
Combat Rating11 CR
Speed20 ft (60 ft)
SensesPassive Perception 13 , Darkvision 120 ft
LanguagesInfernal, telepathy 120 ft.
Damage Resistancescold, non silvered bludgeoning, non silvered piercing, non silvered slashing
Damage Immunitiesfire, poison
Condition Immunitiespoisoned

Skills

    Abilities

    Devil’s Sight

    Magical darkness doesn’t impede the horned devil’s darkvision.

    Magic Resistance

    The horned devil has advantage on saving throws against spells and other magical effects.

    Actions

    • Multiattack : action

      The devil makes three attacks: one with its bite and two with its fork. It can use its Hurl Flame in place of any melee attacks.

    • Fork : action

      Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) piercing damage.

      Rolls:

      Attack: 1d20 + 10

      Damage: 2d8 + 6

    • Tail : action

      Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 10 (1d8 + 6) piercing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 17 Constitution saving throw or lose 10 (3d6) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 10 (3d6). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.

      Rolls:

      Attack: 1d20 + 10

      Damage: 1d8 + 6

    • Hurl Flame : action

      Ranged Spell Attack: +7 to hit, range 150 ft., one target. Hit: 14 (4d6) fire damage. If the target is a flammable object that isn’t being worn or carried, it also catches fire.

      Rolls:

      Attack: 1d20 + 7

      Damage: 4d6

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