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Hezrou

Hezrous are large, foul smelling demons.

Source: Systems Reference Document

Attributes

STR

19 (+4)

DEX

17 (+3)

CON

20 (+5)

INT

5 (-3)

WIS

12 (+1)

CHA

13 (+1)
StatValue
Creature TypeLarge Fiend
AlignmentCHAOTIC_EVIL
Armor Class13 (natural armor)
Hit Points136 (13d10 + 65)
Combat Rating8 CR
Speed30 ft
SensesPassive Perception 11 , Darkvision 120 ft
LanguagesAbyssal, telepathy 120 ft.
Damage Resistancescold, fire, lightning, non magical bludgeoning, non magical piercing, non magical slashing
Damage Immunitiespoison
Condition Immunitiespoisoned

Skills

    Abilities

    Magic Resistance

    The hezrou has advantage on saving throws against spells and other magical effects.

    Stench

    Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou’s stench for 24 hours.

    Actions

    • Multiattack : action

      The hezrou makes three attacks: one with its bite and two with its claws.

    • Bite : action

      Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

      Rolls:

      Attack: 1d20 + 7

      Damage: 2d10 + 4

    • Claw : action

      Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

      Rolls:

      Attack: 1d20 + 7

      Damage: 2d6 + 4

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