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Guard

Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.

Source: Systems Reference Document

Attributes

STR

13 (+1)

DEX

12 (+1)

CON

12 (+1)

INT

10 (+0)

WIS

11 (+0)

CHA

10 (+0)
StatValue
Creature TypeMedium Humanoid
AlignmentAny alignment
Armor Class16 (Chain Shirt, shield)
Hit Points11 (2d8 + 2)
Combat Rating0.125 CR
Speed30 ft
SensesPassive Perception 12
LanguagesAny one language (usually Common)

Skills

Proficiencies: Perception

  • Perception

    +2

Abilities

Items

Armor:

Chain Shirt - AC 13

Shield:

Shield - AC +2

  • Spear

    Melee weapon Attack

    +3 to hit, reach 5 ft., one target. Hit: 1d6 + 1 Piercing damage

    Rolls:

    Attack: 1d20 + 3

    Damage: 1d6 + 1

    Melee weapon Attack (Two-handed)

    +3 to hit, reach 5 ft., one target. Hit: 1d8 + 1 Piercing damage if used with two hands.

    Rolls:

    Attack: 1d20 + 3

    Damage: 1d8 + 1

    Ranged weapon Attack

    +3 to hit, range (undefined/undefined) ft., one target. Hit: 1d6 + 1 Piercing damage.

    Rolls:

    Attack: 1d20 + 3

    Damage: 1d6 + 1

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