Guard
Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.
Source: Systems Reference Document
Attributes
STR
13 (+1)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Stat | Value |
---|---|
Creature Type | Medium Humanoid |
Alignment | Any alignment |
Armor Class | 16 (Chain Shirt, shield) |
Hit Points | 11 (2d8 + 2) |
Combat Rating | 0.125 CR |
Speed | 30 ft |
Senses | Passive Perception 12 |
Languages | Any one language (usually Common) |
Skills
Proficiencies: Perception
Perception
+2
Abilities
Items
Armor:
Chain Shirt - AC 13
Shield:
Shield - AC +2
Spear
Melee weapon Attack
+3 to hit, reach 5 ft., one target. Hit: 1d6 + 1 Piercing damage
Rolls:
Attack: 1d20 + 3
Damage: 1d6 + 1
Melee weapon Attack (Two-handed)
+3 to hit, reach 5 ft., one target. Hit: 1d8 + 1 Piercing damage if used with two hands.
Rolls:
Attack: 1d20 + 3
Damage: 1d8 + 1
Ranged weapon Attack
+3 to hit, range (undefined/undefined) ft., one target. Hit: 1d6 + 1 Piercing damage.
Rolls:
Attack: 1d20 + 3
Damage: 1d6 + 1
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