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Gladiator

Gladiators battle for the entertainment of raucous crowds. Some gladiators are brutal pit fighters who treat each match as a life-­‐‑or-­‐‑death struggle, while others are professional duelists who command huge fees but rarely fight to the death.

Source: Systems Reference Document

Attributes

STR

18 (+4)

DEX

15 (+2)

CON

16 (+3)

INT

10 (+0)

WIS

12 (+1)

CHA

15 (+2)
StatValue
Creature TypeMedium Humanoid
AlignmentAny alignment
Armor Class16 (Studded Leather, shield)
Hit Points112 (15d8 + 45)
Combat Rating5 CR
Speed30 ft
SensesPassive Perception 11
LanguagesNone

Skills

Proficiencies: Intimidation

Expertise: Athletics

  • Athletics

    +10

  • Intimidation

    +5

Abilities

Brave

The gladiator has advantage on saving throws against being frightened.

Brute

A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).

Actions

  • Multiattack : action

    The gladiator makes three melee attacks or two ranged attacks.

  • Shield Bash : action

    Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone

    Rolls:

    Attack: 1d20 + 7

    Damage: 2d4 + 4

  • Parry : reaction

    The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.

Items

Armor:

Studded Leather Armor - AC 12

Shield:

Shield - AC +2

  • Spear

    Melee weapon Attack

    +7 to hit, reach 5 ft., one target. Hit: 1d6 + 4 Piercing damage

    Rolls:

    Attack: 1d20 + 7

    Damage: 1d6 + 4

    Melee weapon Attack (Two-handed)

    +7 to hit, reach 5 ft., one target. Hit: 1d8 + 4 Piercing damage if used with two hands.

    Rolls:

    Attack: 1d20 + 7

    Damage: 1d8 + 4

    Ranged weapon Attack

    +7 to hit, range (undefined/undefined) ft., one target. Hit: 1d6 + 4 Piercing damage.

    Rolls:

    Attack: 1d20 + 7

    Damage: 1d6 + 4

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