Gladiator
Gladiators battle for the entertainment of raucous crowds. Some gladiators are brutal pit fighters who treat each match as a life-‐‑or-‐‑death struggle, while others are professional duelists who command huge fees but rarely fight to the death.
Source: Systems Reference Document
Attributes
STR
DEX
CON
INT
WIS
CHA
Stat | Value |
---|---|
Creature Type | Medium Humanoid |
Alignment | Any alignment |
Armor Class | 16 (Studded Leather, shield) |
Hit Points | 112 (15d8 + 45) |
Combat Rating | 5 CR |
Speed | 30 ft |
Senses | Passive Perception 11 |
Languages | None |
Skills
Proficiencies: Intimidation
Expertise: Athletics
Athletics
+10
Intimidation
+5
Abilities
Brave
The gladiator has advantage on saving throws against being frightened.
Brute
A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).
Actions
Multiattack : action
The gladiator makes three melee attacks or two ranged attacks.
Shield Bash : action
Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone
Rolls:
Attack: 1d20 + 7
Damage: 2d4 + 4
Parry : reaction
The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.
Items
Armor:
Studded Leather Armor - AC 12
Shield:
Shield - AC +2
Spear
Melee weapon Attack
+7 to hit, reach 5 ft., one target. Hit: 1d6 + 4 Piercing damage
Rolls:
Attack: 1d20 + 7
Damage: 1d6 + 4
Melee weapon Attack (Two-handed)
+7 to hit, reach 5 ft., one target. Hit: 1d8 + 4 Piercing damage if used with two hands.
Rolls:
Attack: 1d20 + 7
Damage: 1d8 + 4
Ranged weapon Attack
+7 to hit, range (undefined/undefined) ft., one target. Hit: 1d6 + 4 Piercing damage.
Rolls:
Attack: 1d20 + 7
Damage: 1d6 + 4
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