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Giant Spider

To snare its prey, a giant spider spins elaborate webs or shoots sticky strands of webbing from its abdomen. Giant spiders are most commonly found underground, making their lairs on ceilings or in dark, web-­‐‑filled crevices. Such lairs are often festooned with web cocoons holding past victims.

Source: Systems Reference Document

Attributes

STR

14 (+2)

DEX

16 (+3)

CON

12 (+1)

INT

2 (-4)

WIS

11 (+0)

CHA

4 (-3)
StatValue
Creature TypeLarge Beast
AlignmentUnaligned
Armor Class14 (Natural Armor)
Hit Points26 (4d10 + 4)
Combat Rating1 CR
Speed30 ft (30 ft)
SensesPassive Perception 10 , Darkvision 60 ft , Blindsight 10 ft
LanguagesNone

Skills

Expertise: Stealth

  • Stealth

    +7

Abilities

Spider Climb

The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Sense

While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.

Web Walker

The spider ignores movement restrictions caused by webbing.

Actions

  • Bite : action

    Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

    Rolls:

    Attack: 1d20 + 5

    Damage: 1d8 + 3

    Poison Damage: 2d8

  • Web (Recharge 5-6) : action

    Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

    Rolls:

    Attack: 1d20 + 5

    Recharge: 1d6

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