Giant Spider
To snare its prey, a giant spider spins elaborate webs or shoots sticky strands of webbing from its abdomen. Giant spiders are most commonly found underground, making their lairs on ceilings or in dark, web-‐‑filled crevices. Such lairs are often festooned with web cocoons holding past victims.
Source: Systems Reference Document
Attributes
STR
DEX
CON
INT
WIS
CHA
Stat | Value |
---|---|
Creature Type | Large Beast |
Alignment | Unaligned |
Armor Class | 14 (Natural Armor) |
Hit Points | 26 (4d10 + 4) |
Combat Rating | 1 CR |
Speed | 30 ft (30 ft) |
Senses | Passive Perception 10 , Darkvision 60 ft , Blindsight 10 ft |
Languages | None |
Skills
Expertise: Stealth
Stealth
+7
Abilities
Spider Climb
The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense
While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker
The spider ignores movement restrictions caused by webbing.
Actions
Bite : action
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Rolls:
Attack: 1d20 + 5
Damage: 1d8 + 3
Poison Damage: 2d8
Web (Recharge 5-6) : action
Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
Rolls:
Attack: 1d20 + 5
Recharge: 1d6
Comments
Loading comments...