Giant Sea Horse
Like their smaller kin, giant sea horses are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.
Source: Systems Reference Document
Attributes
STR
12 (+1)
DEX
15 (+2)
CON
11 (+0)
INT
2 (-4)
WIS
12 (+1)
CHA
5 (-3)
Stat | Value |
---|---|
Creature Type | Large Beast |
Alignment | Unaligned |
Armor Class | 13 (Natural Armor) |
Hit Points | 16 (3d10 + 0) |
Combat Rating | 0.5 CR |
Speed | 0 ft (40 ft) |
Senses | Passive Perception 11 |
Languages | None |
Skills
Abilities
Water Breathing
The sea horse can breathe only underwater.
Charge
If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. It the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Actions
Ram : action
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Rolls:
Attack: 1d20 + 3
Damage: 1d6 + 1
Charge Damage: 2d6
Comments
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