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Giant Sea Horse

Like their smaller kin, giant sea horses are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.

Source: Systems Reference Document

Attributes

STR

12 (+1)

DEX

15 (+2)

CON

11 (+0)

INT

2 (-4)

WIS

12 (+1)

CHA

5 (-3)
StatValue
Creature TypeLarge Beast
AlignmentUnaligned
Armor Class13 (Natural Armor)
Hit Points16 (3d10 + 0)
Combat Rating0.5 CR
Speed0 ft (40 ft)
SensesPassive Perception 11
LanguagesNone

Skills

    Abilities

    Water Breathing

    The sea horse can breathe only underwater.

    Charge

    If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. It the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

    Actions

    • Ram : action

      Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

      Rolls:

      Attack: 1d20 + 3

      Damage: 1d6 + 1

      Charge Damage: 2d6

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