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Giant Octopus

Giant octopuses are large, aquatic creatures.

Source: Systems Reference Document

Attributes

STR

17 (+3)

DEX

13 (+1)

CON

13 (+1)

INT

3 (-4)

WIS

10 (+0)

CHA

4 (-3)
StatValue
Creature TypeLarge Beast
AlignmentUnaligned
Armor Class11 ()
Hit Points52 (8d10 + 8)
Combat Rating1 CR
Speed10 ft (60 ft)
SensesPassive Perception 14 , Darkvision 60 ft
LanguagesNone

Skills

Proficiencies: Stealth

Expertise: Perception

  • Perception

    +4

  • Stealth

    +3

Abilities

Water Breathing

The octopus can breathe only underwater.

Hold Breath

While out of water, the octopus can hold its breath for 1 hour.

Underwater Camouflage

The octopus has advantage on Dexterity (Stealth) checks made while underwater.

Actions

  • Tentacles : action

    Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can’t use its tentacles on another target.

    Rolls:

    Attack: 1d20 + 5

    Damage: 2d6 + 3

  • Ink Cloud (Recharges after a Short or Long Rest) : action

    A 20-­‐foot-­‐radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.

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