Giant Octopus
Giant octopuses are large, aquatic creatures.
Source: Systems Reference Document
Attributes
STR
DEX
CON
INT
WIS
CHA
Stat | Value |
---|---|
Creature Type | Large Beast |
Alignment | Unaligned |
Armor Class | 11 () |
Hit Points | 52 (8d10 + 8) |
Combat Rating | 1 CR |
Speed | 10 ft (60 ft) |
Senses | Passive Perception 14 , Darkvision 60 ft |
Languages | None |
Skills
Proficiencies: Stealth
Expertise: Perception
Perception
+4
Stealth
+3
Abilities
Water Breathing
The octopus can breathe only underwater.
Hold Breath
While out of water, the octopus can hold its breath for 1 hour.
Underwater Camouflage
The octopus has advantage on Dexterity (Stealth) checks made while underwater.
Actions
Tentacles : action
Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can’t use its tentacles on another target.
Rolls:
Attack: 1d20 + 5
Damage: 2d6 + 3
Ink Cloud (Recharges after a Short or Long Rest) : action
A 20-‐foot-‐radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.
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