Elephant
Elephants are large, intelligent mammals known for their strength and memory.
Source: Systems Reference Document
Attributes
STR
22 (+6)
DEX
9 (-1)
CON
17 (+3)
INT
3 (-4)
WIS
11 (+0)
CHA
6 (-2)
Stat | Value |
---|---|
Creature Type | Huge Beast |
Alignment | Unaligned |
Armor Class | 12 (Natural Armor) |
Hit Points | 76 (8d12 + 24) |
Combat Rating | 4 CR |
Speed | 40 ft |
Senses | Passive Perception 10 |
Languages | None |
Skills
Abilities
Trampling Charge
If the elephant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.
Actions
Gore : action
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.
Rolls:
Attack: 1d20 + 8
Damage: 3d8 + 6
Stomp : action
Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 5) bludgeoning damage.
Rolls:
Attack: 1d20 + 8
Damage: 3d10 + 5
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