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Elephant

Elephants are large, intelligent mammals known for their strength and memory.

Source: Systems Reference Document

Attributes

STR

22 (+6)

DEX

9 (-1)

CON

17 (+3)

INT

3 (-4)

WIS

11 (+0)

CHA

6 (-2)
StatValue
Creature TypeHuge Beast
AlignmentUnaligned
Armor Class12 (Natural Armor)
Hit Points76 (8d12 + 24)
Combat Rating4 CR
Speed40 ft
SensesPassive Perception 10
LanguagesNone

Skills

    Abilities

    Trampling Charge

    If the elephant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.

    Actions

    • Gore : action

      Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.

      Rolls:

      Attack: 1d20 + 8

      Damage: 3d8 + 6

    • Stomp : action

      Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 5) bludgeoning damage.

      Rolls:

      Attack: 1d20 + 8

      Damage: 3d10 + 5

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