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Druid

Druids dwell in forests and other secluded wilderness locations, where they protect the natural world from monsters and the encroachment of civilization. Some are tribal shamans who heal the sick, pray to animal spirits, and provide spiritual guidance.

Source: Systems Reference Document

Attributes

STR

10 (+0)

DEX

12 (+1)

CON

13 (+1)

INT

12 (+1)

WIS

15 (+2)

CHA

11 (+0)
StatValue
Creature TypeMedium Humanoid
AlignmentAny alignment
Armor Class11 (16 with barkskin)
Hit Points27 (5d8 + 5)
Combat Rating2 CR
Speed30 ft
SensesPassive Perception 14
LanguagesDruidic plus any two languages

Skills

Proficiencies: Medicine, Nature, Perception

  • Medicine

    +4

  • Nature

    +3

  • Perception

    +4

Abilities

Items

  • Quarterstaff

    Melee weapon Attack

    +2 to hit, reach 5 ft., one target. Hit: 1d6 + 0 Bludgeoning damage

    Rolls:

    Attack: 1d20 + 2

    Damage: 1d6 + 0

    Melee weapon Attack (Two-handed)

    +2 to hit, reach 5 ft., one target. Hit: 1d8 + 0 Bludgeoning damage if used with two hands.

    Rolls:

    Attack: 1d20 + 2

    Damage: 1d8 + 0

Spells

Spellcasting

  • Spellcasting Ability: Wisdom

  • Spell Save DC: 12

  • Spell Attack Bonus: 4

Free Spells and Cantrips

  • Produce Flame

  • Shillelagh

  • Druidcraft

1st Level (4 Slots)

  • Longstrider

  • Speak with Animals

  • Thunderwave

  • Entangle

2nd Level (3 Slots)

  • Animal Messenger

  • Barkskin

3rd Level ( Slots)

    4th Level ( Slots)

      5th Level ( Slots)

        6th Level ( Slots)

          7th Level ( Slots)

            8th Level ( Slots)

              9th Level ( Slots)

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