Druid
Druids dwell in forests and other secluded wilderness locations, where they protect the natural world from monsters and the encroachment of civilization. Some are tribal shamans who heal the sick, pray to animal spirits, and provide spiritual guidance.
Source: Systems Reference Document
Attributes
STR
DEX
CON
INT
WIS
CHA
Stat | Value |
---|---|
Creature Type | Medium Humanoid |
Alignment | Any alignment |
Armor Class | 11 (16 with barkskin) |
Hit Points | 27 (5d8 + 5) |
Combat Rating | 2 CR |
Speed | 30 ft |
Senses | Passive Perception 14 |
Languages | Druidic plus any two languages |
Skills
Proficiencies: Medicine, Nature, Perception
Medicine
+4
Nature
+3
Perception
+4
Abilities
Items
Quarterstaff
Melee weapon Attack
+2 to hit, reach 5 ft., one target. Hit: 1d6 + 0 Bludgeoning damage
Rolls:
Attack: 1d20 + 2
Damage: 1d6 + 0
Melee weapon Attack (Two-handed)
+2 to hit, reach 5 ft., one target. Hit: 1d8 + 0 Bludgeoning damage if used with two hands.
Rolls:
Attack: 1d20 + 2
Damage: 1d8 + 0
Spells
Spellcasting
Spellcasting Ability: Wisdom
Spell Save DC: 12
Spell Attack Bonus: 4
Free Spells and Cantrips
Produce Flame
Shillelagh
Druidcraft
1st Level (4 Slots)
Longstrider
Speak with Animals
Thunderwave
Entangle
2nd Level (3 Slots)
Animal Messenger
Barkskin
3rd Level ( Slots)
4th Level ( Slots)
5th Level ( Slots)
6th Level ( Slots)
7th Level ( Slots)
8th Level ( Slots)
9th Level ( Slots)
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