Dretch
Dretches are small demons with a foul stench.
Source: Systems Reference Document
Attributes
STR
DEX
CON
INT
WIS
CHA
Stat | Value |
---|---|
Creature Type | Small Fiend |
Alignment | CHAOTIC_EVIL |
Armor Class | 10 (natural armor) |
Hit Points | 18 (4d6 + 4) |
Combat Rating | 0.25 CR |
Speed | 20 ft |
Senses | Passive Perception 9 , Darkvision 60 ft |
Languages | Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal) |
Damage Resistances | cold, fire, lightning |
Damage Immunities | poison |
Condition Immunities | poisoned |
Skills
Abilities
Actions
Multiattack : action
The dretch makes two attacks: one with its bite and one with its claws.
Bite : action
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.
Rolls:
Attack: 1d20 + 2
Damage: 1d6
Claws : action
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.
Rolls:
Attack: 1d20 + 2
Damage: 2d4
Fetid Cloud (1/Day) : action
A 10-‐foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can’t take reactions
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