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Dretch

Dretches are small demons with a foul stench.

Source: Systems Reference Document

Attributes

STR

11 (+0)

DEX

11 (+0)

CON

12 (+1)

INT

5 (-3)

WIS

8 (-1)

CHA

3 (-4)
StatValue
Creature TypeSmall Fiend
AlignmentCHAOTIC_EVIL
Armor Class10 (natural armor)
Hit Points18 (4d6 + 4)
Combat Rating0.25 CR
Speed20 ft
SensesPassive Perception 9 , Darkvision 60 ft
LanguagesAbyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)
Damage Resistancescold, fire, lightning
Damage Immunitiespoison
Condition Immunitiespoisoned

Skills

    Abilities

    Actions

    • Multiattack : action

      The dretch makes two attacks: one with its bite and one with its claws.

    • Bite : action

      Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.

      Rolls:

      Attack: 1d20 + 2

      Damage: 1d6

    • Claws : action

      Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.

      Rolls:

      Attack: 1d20 + 2

      Damage: 2d4

    • Fetid Cloud (1/Day) : action

      A 10-­‐foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can’t take reactions

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