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Doppelganger

Doppelgangers are shapeshifting humanoids.

Source: Systems Reference Document

Attributes

STR

11 (+0)

DEX

18 (+4)

CON

14 (+2)

INT

11 (+0)

WIS

12 (+1)

CHA

14 (+2)
StatValue
Creature TypeMedium Monstrosity
AlignmentTRUE_NEUTRAL
Armor Class14 ()
Hit Points52 (8d8 + 16)
Combat Rating3 CR
Speed30 ft
SensesPassive Perception 11 , Darkvision 60 ft
LanguagesNone
Condition Immunitiescharmed

Skills

Proficiencies: Insight

Expertise: Deception

  • Deception

    +6

  • Insight

    +3

Abilities

Shapechanger

The doppelganger can use its action to polymorph into a Small or Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.

Ambusher

In the first round of a combat, the doppelganger has advantage on attack rolls against any creature it has surprised.

Surprise Attack

If the doppelganger surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack

Damage: 3d6

Actions

  • Multiattack : action

    The doppelganger makes two melee attacks.

  • Slam : action

    Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.

    Rolls:

    Attack: 1d20 + 6

    Damage: 1d6 + 4

  • Read Thoughts : action

    The doppelganger magically reads the surface thoughts of one creature within 60 feet of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the doppelganger can continue reading its thoughts, as long as the doppelganger’s concentration isn’t broken (as if concentrating on a spell). While reading the target’s mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target

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