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Diseased Giant Rat

Some giant rats carry vile diseases that they spread with their bites.

Source: Systems Reference Document

Attributes

STR

7 (-2)

DEX

15 (+2)

CON

11 (+0)

INT

2 (-4)

WIS

10 (+0)

CHA

4 (-3)
StatValue
Creature TypeSmall Beast
AlignmentUnaligned
Armor Class12 ()
Hit Points7 (2d6 + 0)
Combat Rating0.125 CR
Speed30 ft
SensesPassive Perception 10 , Darkvision 60 ft
LanguagesNone

Skills

    Abilities

    Keen Smell

    The rat has advantage on Wisdom (Perception) checks that rely on smell.

    Pack Tactics

    The rat has advantage on an attack roll against a creature if at least one of the rat’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

    Actions

    • Bite : action

      Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 10 Constitution saving throw or contract a disease. Until the disease is cured, the target can’t regain hit points except by magical means, and the target’s hit point maximum decreases by 3 (1d6) every 24 hours. If the target’s hit point maximum drops to 0 as a result of this disease, the target dies

      Rolls:

      Attack: 1d20 + 4

      Damage: 1d4 + 2

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