Dire Wolf
Dire wolves are large wolves that hunt in packs and are known to attack anything that enters their territory.
Source: Systems Reference Document
Attributes
STR
17 (+3)
DEX
15 (+2)
CON
15 (+2)
INT
3 (-4)
WIS
12 (+1)
CHA
7 (-2)
Stat | Value |
---|---|
Creature Type | Large Beast |
Alignment | Unaligned |
Armor Class | 14 (Natural Armor) |
Hit Points | 37 (5d10 + 10) |
Combat Rating | 1 CR |
Speed | 50 ft |
Senses | Passive Perception 13 |
Languages | None |
Skills
Proficiencies: Perception, Stealth
Perception
+3
Stealth
+4
Abilities
Keen Hearing and Smell
The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics
The wolf has advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Actions
Bite : action
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Rolls:
Attack: 1d20 + 5
Damage: 2d6 + 3
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