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Dire Wolf

Dire wolves are large wolves that hunt in packs and are known to attack anything that enters their territory.

Source: Systems Reference Document

Attributes

STR

17 (+3)

DEX

15 (+2)

CON

15 (+2)

INT

3 (-4)

WIS

12 (+1)

CHA

7 (-2)
StatValue
Creature TypeLarge Beast
AlignmentUnaligned
Armor Class14 (Natural Armor)
Hit Points37 (5d10 + 10)
Combat Rating1 CR
Speed50 ft
SensesPassive Perception 13
LanguagesNone

Skills

Proficiencies: Perception, Stealth

  • Perception

    +3

  • Stealth

    +4

Abilities

Keen Hearing and Smell

The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics

The wolf has advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

  • Bite : action

    Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

    Rolls:

    Attack: 1d20 + 5

    Damage: 2d6 + 3

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