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Deva

Devas are shapeshifting celestial beings of great power and lawful good alignment.

Source: Systems Reference Document

Attributes

STR

18 (+4)

DEX

18 (+4)

CON

18 (+4)

INT

17 (+3)

WIS

20 (+5)

CHA

20 (+5)
StatValue
Creature TypeMedium Celestial
AlignmentLAWFUL_GOOD
Armor Class17 (natural armor)
Hit Points136 (16d8 + 64)
Combat Rating10 CR
Speed30 ft (90 ft)
SensesPassive Perception 19 , Darkvision 120 ft
LanguagesAll, telepathy 120 ft.
Damage Resistancesradiant, non magical bludgeoning, non magical piercing, non magical slashing
Condition Immunitiescharmed, exhaustion, frightened

Skills

Proficiencies: Insight, Perception

  • Insight

    +9

  • Perception

    +9

Abilities

Angelic Weapons

The deva’s weapon attacks are magical. When the deva hits with any weapon, the weapon deals an extra 4d8 radiant damage.

Angelic Weapon Damage: 4d8

Magic Resistance

The deva has advantage on saving throws against spells and other magical effects.

Actions

  • Multiattack : action

    The deva makes two melee attacks.

  • Healing Touch (3/Day) : action

    The deva touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.

    Rolls:

    Healing: 4d8 + 2

  • Change Shape : action

    The deva magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the deva’s choice). In a new form, the deva retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.

Items

  • Mace

    Melee weapon Attack

    +8 to hit, reach 5 ft., one target. Hit: 1d6 + 4 Bludgeoning damage

    Rolls:

    Attack: 1d20 + 8

    Damage: 1d6 + 4

Spells

Spellcasting

  • Spellcasting Ability: Charisma

  • Spell Save DC: 17

  • Spell Attack Bonus: 9

Free Spells and Cantrips

  • Detect Evil and Good (at will)

5th Level

  • Commune (1/Day)

  • Raise Dead (1/Day)

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