Deva
Devas are shapeshifting celestial beings of great power and lawful good alignment.
Source: Systems Reference Document
Attributes
STR
DEX
CON
INT
WIS
CHA
Stat | Value |
---|---|
Creature Type | Medium Celestial |
Alignment | LAWFUL_GOOD |
Armor Class | 17 (natural armor) |
Hit Points | 136 (16d8 + 64) |
Combat Rating | 10 CR |
Speed | 30 ft (90 ft) |
Senses | Passive Perception 19 , Darkvision 120 ft |
Languages | All, telepathy 120 ft. |
Damage Resistances | radiant, non magical bludgeoning, non magical piercing, non magical slashing |
Condition Immunities | charmed, exhaustion, frightened |
Skills
Proficiencies: Insight, Perception
Insight
+9
Perception
+9
Abilities
Angelic Weapons
The deva’s weapon attacks are magical. When the deva hits with any weapon, the weapon deals an extra 4d8 radiant damage.
Angelic Weapon Damage: 4d8
Magic Resistance
The deva has advantage on saving throws against spells and other magical effects.
Actions
Multiattack : action
The deva makes two melee attacks.
Healing Touch (3/Day) : action
The deva touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.
Rolls:
Healing: 4d8 + 2
Change Shape : action
The deva magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the deva’s choice). In a new form, the deva retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.
Items
Mace
Melee weapon Attack
+8 to hit, reach 5 ft., one target. Hit: 1d6 + 4 Bludgeoning damage
Rolls:
Attack: 1d20 + 8
Damage: 1d6 + 4
Spells
Spellcasting
Spellcasting Ability: Charisma
Spell Save DC: 17
Spell Attack Bonus: 9
Free Spells and Cantrips
Detect Evil and Good (at will)
5th Level
Commune (1/Day)
Raise Dead (1/Day)
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