Death Dog
A death dog is an ugly two-‐‑headed hound that roams plains, and deserts. Hate burns in a death dog’s heart, and a taste for humanoid flesh drives it to attack travelers and explorers. Death dog saliva carries a foul disease that causes a victim’s flesh to slowly rot off the bone.
Source: Systems Reference Document
Attributes
STR
DEX
CON
INT
WIS
CHA
Stat | Value |
---|---|
Creature Type | Medium Monstrosity |
Alignment | NEUTRAL_EVIL |
Armor Class | 12 () |
Hit Points | 39 (6d8 + 12) |
Combat Rating | 1 CR |
Speed | 40 ft |
Senses | Passive Perception 15 , Darkvision 120 ft |
Languages | None |
Skills
Proficiencies: Stealth
Expertise: Perception
Perception
+5
Stealth
+4
Abilities
Two-Headed
The dog has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.
Actions
Multiattack : action
The dog makes two bite attacks.
Bite : action
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0
Rolls:
Attack: 1d20 + 4
Damage: 1d8 + 3
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