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Death Dog

A death dog is an ugly two-­‐‑headed hound that roams plains, and deserts. Hate burns in a death dog’s heart, and a taste for humanoid flesh drives it to attack travelers and explorers. Death dog saliva carries a foul disease that causes a victim’s flesh to slowly rot off the bone.

Source: Systems Reference Document

Attributes

STR

15 (+2)

DEX

14 (+2)

CON

14 (+2)

INT

3 (-4)

WIS

13 (+1)

CHA

6 (-2)
StatValue
Creature TypeMedium Monstrosity
AlignmentNEUTRAL_EVIL
Armor Class12 ()
Hit Points39 (6d8 + 12)
Combat Rating1 CR
Speed40 ft
SensesPassive Perception 15 , Darkvision 120 ft
LanguagesNone

Skills

Proficiencies: Stealth

Expertise: Perception

  • Perception

    +5

  • Stealth

    +4

Abilities

Two-Headed

The dog has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.

Actions

  • Multiattack : action

    The dog makes two bite attacks.

  • Bite : action

    Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0

    Rolls:

    Attack: 1d20 + 4

    Damage: 1d8 + 3

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