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Darkmantle

Darkmantles are small, flying, tentacled creatures.

Source: Systems Reference Document

Attributes

STR

16 (+3)

DEX

12 (+1)

CON

13 (+1)

INT

2 (-4)

WIS

10 (+0)

CHA

5 (-3)
StatValue
Creature TypeSmall Monstrosity
AlignmentUnaligned
Armor Class11 ()
Hit Points22 (5d6 + 5)
Combat Rating0.5 CR
Speed10 ft (30 ft)
SensesPassive Perception 10 , Blindsight 60 ft
LanguagesNone

Skills

Proficiencies: Stealth

  • Stealth

    +3

Abilities

Echolocation

The darkmantle can’t use its blindsight while deafened.

False Appearance

While the darkmantle remains motionless, it is indistinguishable from a cave formation such as a stalactite.

Actions

  • Crush : action

    Crush. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) bludgeoning damage, and the darkmantle attaches to the target. If the target is Medium or smaller and the darkmantle has advantage on the attack roll, it attaches by engulfing the target’s head, and the target is also blinded and unable to breathe while the darkmantle is attached in this way. While attached to the target, the darkmantle can attack no other creature except the target but has advantage on its attack rolls. The darkmantle’s speed also becomes 0, it can’t benefit from any bonus to its speed, and it moves with the target. A creature can detach the darkmantle by making a successful DC 13 Strength check as an action. On its turn, the darkmantle can detach itself from the target by using 5 feet of movement.

  • Darkness Aura (1/Day) : action

    A 15-­‐foot radius of magical darkness extends out from the darkmantle, moves with it, and spreads around corners. The darkness lasts as long as the darkmantle maintains concentration, up to 10 minutes (as if concentrating on a spell). Darkvision can’t penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled.

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