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Couatl

Couatls are shapeshifting winged serpents with divine powers.

Source: Systems Reference Document

Attributes

STR

16 (+3)

DEX

20 (+5)

CON

17 (+3)

INT

18 (+4)

WIS

20 (+5)

CHA

18 (+4)
StatValue
Creature TypeMedium Celestial
AlignmentLAWFUL_GOOD
Armor Class19 (natural armor)
Hit Points97 (13d8 + 39)
Combat Rating4 CR
Speed30 ft (90 ft)
SensesPassive Perception 15 , Truesight 120 ft
Languagesall, telepathy 120 ft.
Damage Resistancesradiant
Damage Immunitiesnon magical bludgeoning, non magical piercing, non magical slashing, bludgeoning

Skills

    Abilities

    Magic Weapons

    The couatl’s weapon attacks are magical.

    Shielded Mind

    The couatl is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location.

    Actions

    • Bite : action

      Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 8 (1d6 + 5) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 24 hours. Until this poison ends, the target is unconscious. Another creature can use an action to shake the target awake

      Rolls:

      Attack: 1d20 + 6

      Damage: 1d6 + 5

    • Constrict : action

      Melee Weapon Attack: +6 to hit, reach 10 ft., one Medium or smaller creature. Hit: 10 (2d6 + 3) bludgeoning damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the couatl can’t constrict another target.

      Rolls:

      Attack: 1d20 + 6

      Damage: 2d6 + 3

    • Change Shape : action

      The couatl magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the couatl’s choice). In a new form, the couatl retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and other actions are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks. If the new form has a bite attack, the couatl can use its bite in that form.

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