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Chuul

Chuuls are monstrous, lobster-like creatures.

Source: Systems Reference Document

Attributes

STR

19 (+4)

DEX

10 (+0)

CON

16 (+3)

INT

5 (-3)

WIS

11 (+0)

CHA

5 (-3)
StatValue
Creature TypeLarge Aberration
AlignmentCHAOTIC_EVIL
Armor Class16 (natural armor)
Hit Points93 (11d10 + 33)
Combat Rating4 CR
Speed30 ft (30 ft)
SensesPassive Perception 14 , Darkvision 60 ft
LanguagesUnderstands Deep Speech but can’t speak it
Damage Immunitiespoison
Condition Immunitiespoisoned

Skills

Expertise: Perception

  • Perception

    +4

Abilities

Amphibious

The chuul can breathe air and water.

Sense Magic

The chuul senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn’t itself magical.

Actions

  • Multiattack : action

    The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.

  • Pincer : action

    Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 13) if it is a Large or smaller creature and the chuul doesn’t have two other creatures grappled.

    Rolls:

    Attack: 1d20 + 6

    Damage: 2d6 + 4

  • Tentacles : action

    One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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