Chuul
Chuuls are monstrous, lobster-like creatures.
Source: Systems Reference Document
Attributes
STR
DEX
CON
INT
WIS
CHA
Stat | Value |
---|---|
Creature Type | Large Aberration |
Alignment | CHAOTIC_EVIL |
Armor Class | 16 (natural armor) |
Hit Points | 93 (11d10 + 33) |
Combat Rating | 4 CR |
Speed | 30 ft (30 ft) |
Senses | Passive Perception 14 , Darkvision 60 ft |
Languages | Understands Deep Speech but can’t speak it |
Damage Immunities | poison |
Condition Immunities | poisoned |
Skills
Expertise: Perception
Perception
+4
Abilities
Amphibious
The chuul can breathe air and water.
Sense Magic
The chuul senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn’t itself magical.
Actions
Multiattack : action
The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.
Pincer : action
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 13) if it is a Large or smaller creature and the chuul doesn’t have two other creatures grappled.
Rolls:
Attack: 1d20 + 6
Damage: 2d6 + 4
Tentacles : action
One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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