Search

Chain Devil

Chain devils are fiends that serve as jailers and torturers.

Source: Systems Reference Document

Attributes

STR

18 (+4)

DEX

15 (+2)

CON

18 (+4)

INT

11 (+0)

WIS

12 (+1)

CHA

14 (+2)
StatValue
Creature TypeMedium Fiend
AlignmentLAWFUL_EVIL
Armor Class12 ()
Hit Points85 (10d8 + 40)
Combat Rating8 CR
Speed30 ft
SensesPassive Perception 11 , Darkvision 120 ft
LanguagesInfernal, telepathy 120 ft.
Damage Resistancescold, non silvered bludgeoning, non silvered piercing, non silvered slashing
Damage Immunitiesfire, poison
Condition Immunitiespoisoned

Skills

    Abilities

    Devil’s Sight

    Magical darkness doesn’t impede the chain devil’s darkvision.

    Magic Resistance

    The chain devil has advantage on saving throws against spells and other magical effects.

    Actions

    • Multiattack : action

      The devil makes two attacks with its chain.

    • Chain : action

      Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage. The target is grappled (escape DC 14) if the devil isn’t already grappling a creature. Until this grapple ends, the target is restrained and takes 7 (2d6) piercing damage at the start of each of its turns.

      Rolls:

      Attack: 1d20 + 8

      Damage: 2d6 + 4

    • Animate Chains (Recharge after a Short or Long Rest) : action

      Up to four chains the devil can see within 60 feet of it magically sprout razor-­‐edged barbs and animate under the devil’s control, provided that the chains aren’t being worn or carried. Each animated chain is an object with AC 20, 20 hit points, resistance to piercing damage, and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can’t make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.

    • Unnerving Mask : reaction

      When a creature the devil can see starts its turn within 30 feet of the devil, the devil can create the illusion that it looks like one of the creature’s departed loved ones or bitter enemies. If the creature can see the devil, it must succeed on a DC 14 Wisdom saving throw or be frightened until the end of its turn.

    Comments

    Loading comments...