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Bone Devil

Bone devils are fiends that serve as jailers and torturers.

Source: Systems Reference Document

Attributes

STR

18 (+4)

DEX

16 (+3)

CON

18 (+4)

INT

13 (+1)

WIS

14 (+2)

CHA

14 (+2)
StatValue
Creature TypeLarge Fiend
AlignmentLAWFUL_EVIL
Armor Class13 ()
Hit Points142 (15d10 + 60)
Combat Rating9 CR
Speed40 ft (40 ft)
SensesPassive Perception 12 , Darkvision 120 ft
LanguagesInfernal, telepathy 120 ft.
Damage Resistancescold, non silvered bludgeoning, non silvered piercing, non silvered slashing
Damage Immunitiesfire, poison
Condition Immunitiespoisoned

Skills

    Abilities

    Devil’s Sight

    Magical darkness doesn’t impede the bone devil’s darkvision.

    Magic Resistance

    The bone devil has advantage on saving throws against spells and other magical effects.

    Actions

    • Multiattack : action

      The devil makes three attacks: two with its claws and one with its sting.

    • Claw : action

      Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

      Rolls:

      Attack: 1d20 + 8

      Damage: 1d8 + 4

    • Sting : action

      Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

      Rolls:

      Attack: 1d20 + 8

      Damage: 2d8 + 4

      Poison Damage: 5d6

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