Bone Devil
Bone devils are fiends that serve as jailers and torturers.
Source: Systems Reference Document
Attributes
STR
DEX
CON
INT
WIS
CHA
Stat | Value |
---|---|
Creature Type | Large Fiend |
Alignment | LAWFUL_EVIL |
Armor Class | 13 () |
Hit Points | 142 (15d10 + 60) |
Combat Rating | 9 CR |
Speed | 40 ft (40 ft) |
Senses | Passive Perception 12 , Darkvision 120 ft |
Languages | Infernal, telepathy 120 ft. |
Damage Resistances | cold, non silvered bludgeoning, non silvered piercing, non silvered slashing |
Damage Immunities | fire, poison |
Condition Immunities | poisoned |
Skills
Abilities
Devil’s Sight
Magical darkness doesn’t impede the bone devil’s darkvision.
Magic Resistance
The bone devil has advantage on saving throws against spells and other magical effects.
Actions
Multiattack : action
The devil makes three attacks: two with its claws and one with its sting.
Claw : action
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Rolls:
Attack: 1d20 + 8
Damage: 1d8 + 4
Sting : action
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Rolls:
Attack: 1d20 + 8
Damage: 2d8 + 4
Poison Damage: 5d6
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