Berserker
Hailing from uncivilized lands, unpredictable berserkers come together in war parties and seek conflict wherever they can find it.
Source: Systems Reference Document
Attributes
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
9 (-1)
WIS
11 (+0)
CHA
9 (-1)
Stat | Value |
---|---|
Creature Type | Medium Humanoid |
Alignment | Any Chaotic alignment |
Armor Class | 13 (Hide Armor) |
Hit Points | 67 (9d8 + 27) |
Combat Rating | 2 CR |
Speed | 30 ft |
Senses | Passive Perception 10 |
Languages | None |
Skills
Abilities
Reckless
At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Items
Armor:
Hide Armor - AC 12
Greataxe
Melee weapon Attack
+5 to hit, reach 5 ft., one target. Hit: 1d12 + 3 Slashing damage
Rolls:
Attack: 1d20 + 5
Damage: 1d12 + 3
Comments
Loading comments...