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Berserker

Hailing from uncivilized lands, unpredictable berserkers come together in war parties and seek conflict wherever they can find it.

Source: Systems Reference Document

Attributes

STR

16 (+3)

DEX

12 (+1)

CON

16 (+3)

INT

9 (-1)

WIS

11 (+0)

CHA

9 (-1)
StatValue
Creature TypeMedium Humanoid
AlignmentAny Chaotic alignment
Armor Class13 (Hide Armor)
Hit Points67 (9d8 + 27)
Combat Rating2 CR
Speed30 ft
SensesPassive Perception 10
LanguagesNone

Skills

    Abilities

    Reckless

    At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

    Items

    Armor:

    Hide Armor - AC 12

    • Greataxe

      Melee weapon Attack

      +5 to hit, reach 5 ft., one target. Hit: 1d12 + 3 Slashing damage

      Rolls:

      Attack: 1d20 + 5

      Damage: 1d12 + 3

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