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Behir

Behirs are huge serpentine monsters with lightning breath.

Source: Systems Reference Document

Attributes

STR

23 (+6)

DEX

16 (+3)

CON

18 (+4)

INT

7 (-2)

WIS

14 (+2)

CHA

12 (+1)
StatValue
Creature TypeHuge Monstrosity
AlignmentNEUTRAL_EVIL
Armor Class17 (natural armor)
Hit Points168 (16d12 + 64)
Combat Rating11 CR
Speed50 ft (40 ft)
SensesPassive Perception 16 , Darkvision 90 ft
LanguagesDraconic
Damage Immunitieslightning

Skills

Proficiencies: Perception, Stealth

  • Perception

    +6

  • Stealth

    +7

Abilities

Actions

  • Multiattack : action

    The behir makes two attacks: one with its bite and one to constrict.

  • Bite : action

    Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage.

    Rolls:

    Attack: 1d20 + 10

    Damage: 3d10 + 6

  • Constrict : action

    Melee Weapon Attack: +10 to hit, reach 5 ft., one Large or smaller creature. Hit: 17 (2d10 + 6) bludgeoning damage plus 17 (2d10 + 6) slashing damage. The target is grappled (escape DC 16) if the behir isn’t already constricting a creature, and the target is restrained until this grapple ends.

    Rolls:

    Attack: 1d20 + 10

    Bludgeoning Damage: 2d10 + 6

    Slashing Damage: 2d10 + 6

  • Lightning Breath (Recharge 5-6) : action

    The behir exhales a line of lightning that is 20 feet long and 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one. The behir must roll a d6 to determine if it can use this action again. On a roll of 5 or 6, the behir can use this action again.

    Rolls:

    Damage: 12d10

    Recharge: 1d6

  • Swallow : action

    The behir makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects outside the behir, and it takes 21 (6d6) acid damage at the start of each of the behir’s turns. A behir can have only one creature swallowed at a time. If the behir takes 30 damage or more on a single turn from the swallowed creature, the behir must succeed on a DC 14 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 10 feet of the behir. If the behir dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 15 feet of movement, exiting prone.

    Rolls:

    Acid Damage: 6d6

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