Bearded Devil
Bearded devils are fiends that serve as shock troops.
Source: Systems Reference Document
Attributes
STR
DEX
CON
INT
WIS
CHA
Stat | Value |
---|---|
Creature Type | Medium Fiend |
Alignment | LAWFUL_EVIL |
Armor Class | 12 () |
Hit Points | 52 (8d8 + 16) |
Combat Rating | 3 CR |
Speed | 30 ft |
Senses | Passive Perception 10 , Darkvision 120 ft |
Languages | Infernal, telepathy 120 ft. |
Damage Resistances | cold, non silvered bludgeoning, non silvered piercing, non silvered slashing |
Damage Immunities | fire, poison |
Condition Immunities | poisoned |
Skills
Abilities
Devil’s Sight
Magical darkness doesn’t impede the bearded devil’s darkvision.
Magic Resistance
The bearded devil has advantage on saving throws against spells and other magical effects.
Steadfast
The bearded devil can’t be frightened while it can see an allied creature within 30 feet of it.
Glaive Weapon Attack
Whenever the bearded devil hits a creature with its glaive, if the target is a creature other than an undead or a construct, it must succeed on a DC 12 Constitution saving throw or lose 5 (1d10) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 5 (1d10). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Attack: 1d20 + 5
Damage: 1d10 + 3
Actions
Multiattack : action
The devil makes two attacks: one with its beard and one with its glaive
Beard : action
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target can’t regain hit points. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success
Rolls:
Attack: 1d20 + 5
Damage: 1d8 + 2
Items
Glaive
Melee weapon Attack
+5 to hit, reach 5 ft., 10 ft., one target. Hit: 1d10 + 3 Slashing damage
Rolls:
Attack: 1d20 + 5
Damage: 1d10 + 3
Comments
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