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Bearded Devil

Bearded devils are fiends that serve as shock troops.

Source: Systems Reference Document

Attributes

STR

16 (+3)

DEX

15 (+2)

CON

15 (+2)

INT

9 (-1)

WIS

11 (+0)

CHA

11 (+0)
StatValue
Creature TypeMedium Fiend
AlignmentLAWFUL_EVIL
Armor Class12 ()
Hit Points52 (8d8 + 16)
Combat Rating3 CR
Speed30 ft
SensesPassive Perception 10 , Darkvision 120 ft
LanguagesInfernal, telepathy 120 ft.
Damage Resistancescold, non silvered bludgeoning, non silvered piercing, non silvered slashing
Damage Immunitiesfire, poison
Condition Immunitiespoisoned

Skills

    Abilities

    Devil’s Sight

    Magical darkness doesn’t impede the bearded devil’s darkvision.

    Magic Resistance

    The bearded devil has advantage on saving throws against spells and other magical effects.

    Steadfast

    The bearded devil can’t be frightened while it can see an allied creature within 30 feet of it.

    Glaive Weapon Attack

    Whenever the bearded devil hits a creature with its glaive, if the target is a creature other than an undead or a construct, it must succeed on a DC 12 Constitution saving throw or lose 5 (1d10) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 5 (1d10). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.

    Attack: 1d20 + 5

    Damage: 1d10 + 3

    Actions

    • Multiattack : action

      The devil makes two attacks: one with its beard and one with its glaive

    • Beard : action

      Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target can’t regain hit points. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success

      Rolls:

      Attack: 1d20 + 5

      Damage: 1d8 + 2

    Items

    • Glaive

      Melee weapon Attack

      +5 to hit, reach 5 ft., 10 ft., one target. Hit: 1d10 + 3 Slashing damage

      Rolls:

      Attack: 1d20 + 5

      Damage: 1d10 + 3

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