Basilisk
Basilisiks are reptilian monsters that can turn creatures to stone.
Source: Systems Reference Document
Attributes
STR
DEX
CON
INT
WIS
CHA
Stat | Value |
---|---|
Creature Type | Medium Monstrosity |
Alignment | Unaligned |
Armor Class | 15 (natural armor) |
Hit Points | 52 (8d8 + 16) |
Combat Rating | 3 CR |
Speed | 20 ft |
Senses | Passive Perception 9 , Darkvision 60 ft |
Languages | None |
Skills
Abilities
Petrifying Gaze
If a creature starts its turn within 30 feet of the basilisk and the two of them can see each other, the basilisk can force the creature to make a DC 12 Constitution saving throw if the basilisk isn’t incapacitated. On a failed save, the creature magically begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the greater restoration spell or other magic. A creature that isn’t surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can’t see the basilisk until the start of its next turn, when it can avert its eyes again. If it looks at the basilisk in the meantime, it must immediately make the save. If the basilisk sees its reflection within 30 feet of it in bright light, it mistakes itself for a rival and targets itself with its gaze.
Actions
Bite : action
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage plus 7 (2d6) poison damage.
Rolls:
Attack: 1d20 + 5
Piercing Damage: 2d6 + 3
Poison Damage: 2d6
Comments
Loading comments...